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Jan 28, 2025
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2023-2024 Course Catalog [ARCHIVED CATALOG]
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CS 340 - Game Programming Using 3D Graphics Class Hour(s) 3 Laboratory Hour(s) 0 3 Semester Credit Hour(s)
Students learn how to build a game using the Unity game engine. Students learn how to use 2D and 3D graphics, sound files, and user driven programming to build a game using a game engine and a physics engine. Students learn how to use the Unity development environment, design a user interface, make scenes, retain persistent data, create and manage animation, collision detection, level management, use of game characters. Students learn how to create and code an end-to-end design of a playable game.
Prerequisite(s): CS 230 and (CS 225 or CS 305 or CS 330)
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